Wait, what?
Oh dear, do we have purely battlefield focused mages again? That's what I am hearing, but lets see what we actually have. Mages learn spells by selecting Arcana, each arcana comes with two spells base and can be upgraded twice more supplying 4 spells in total plus an ability focus and a stunt point reduction.
Here's a table showing the Arcana and the spell types granted:
|
Arcana
|
Novice 1
|
Novice 2
|
Journeyman
|
Master
|
|
Air
|
Defensive
|
Utility
|
Attack
|
Flight!
|
|
Divination
|
Utility
|
Utility
|
Debuff
|
Buff
|
|
Earth
|
Attack
|
Defensive
|
Utility
|
Attack
|
|
Fate
|
Buff
|
Debuff
|
Buff
|
Buff
|
|
Fire
|
Utility
|
Attack
|
Defensive
|
Attack
|
|
Healing
|
Buff
|
Buff
|
Buff
|
Buff
|
|
Heroic
|
Buff
|
Buff
|
Buff
|
Buff
|
|
Lightning
|
Attack
|
Attack
|
Attack
|
Attack
|
|
Power
|
Utility
|
Defensive
|
Attack
|
Defensive
|
|
Shadow
|
Attack
|
Utility
|
Utility
|
Utility
|
|
Water
|
Utility
|
Attack
|
Defensive
|
Attack
|
|
Wood
|
Utility
|
Utility
|
Attack
|
Utility
|
Let's count them up!
Attack 14 out of 48
Buff 12 out of 48
Debuff 2 out of 48
Defensive 6 out of 48
Utility 14 out of 48
So Utility (the cool stuff) equals Attack (the blast stuff). Not as bad as I have been told. We need more and we certainly need some key magical concepts covered by the Arcana (shapeshifting, invisibility, illusion, etc.) but I don't feel that mages are entirely hamstrung here.
